> Forest of True Sight > Questions & Answers Reload this Page Necrosis now a skill
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Old Feb 28, 2010, 09:28 PM // 21:28   #1
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Default Necrosis now a skill

Does anyone know why Necrosis was changed to being a skill?

I run a Discord Mesmer that uses Lyssa' Aura for E-management and Necrosis for dmg, with this change, necrosis does not reapply Lyssa's Aura. Probably not fatal to the build, but still annoying. Also, they did not remove the casting time.

Any ideas?
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Old Feb 28, 2010, 09:44 PM // 21:44   #2
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Because of the Barbed Signet update. Also, the skill type skill doesn't always mean there is no casting time.

Quote:
Originally Posted by guildwars.com developer update notes
The Necrosis change is meant to keep the skill in check even with these new additions to Blood Magic. Necrosis was already a very powerful skill.
The developer update notes give reasoning for skill changes.

Last edited by Dzjudz; Feb 28, 2010 at 09:49 PM // 21:49..
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Old Feb 28, 2010, 11:48 PM // 23:48   #3
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Quote:
Originally Posted by Dzjudz View Post
Because of the Barbed Signet update. Also, the skill type skill doesn't always mean there is no casting time.

The developer update notes give reasoning for skill changes.
This. And the developers give a decent reasoning for it.
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Old Mar 01, 2010, 01:48 AM // 01:48   #4
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The change to Necrosis is kind of a mixed blessing: its recharge can't be shortened by staff/wand/focus mods, but it now penetrates anti-spell defenses. I haven't tested this yet, but would it be affected by Expertise?
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Old Mar 01, 2010, 02:18 AM // 02:18   #5
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Quote:
Originally Posted by Sante_Kelm View Post
I haven't tested this yet, but would it be affected by Expertise?
Expertise only affects Touch Skills (plus Ranger skills, Attack skills and Rituals).
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